Venus Vixen
AR Filter
AR Filter
YEAR
2023
technique
3D modelling
mesh optimization
photo credits
Maria Capello
This AR filter, created for Spark AR, explores the concept of jewelry as digital sculptures, merging fashion and technology in an augmented reality format. The project aimed to experiment with dimensionality, allowing users to interact with sculptural forms in a virtual space.
Developing the filter involved challenges such as 3D modeling and optimizing meshes to meet Spark AR's technical requirements. The process required balancing visual complexity with performance constraints, ensuring the design retained its sculptural qualities despite the necessary simplifications.
The filter was not approved for publication but reflects an exploration of AR as a medium for rethinking wearable design and the intersection of art and technology.
This AR filter, created for Spark AR, explores the concept of jewelry as digital sculptures, merging fashion and technology in an augmented reality format. The project aimed to experiment with dimensionality, allowing users to interact with sculptural forms in a virtual space.
Developing the filter involved challenges such as 3D modeling and optimizing meshes to meet Spark AR's technical requirements. The process required balancing visual complexity with performance constraints, ensuring the design retained its sculptural qualities despite the necessary simplifications. The filter was not approved for publication but reflects an exploration of AR as a medium for rethinking wearable design and the intersection of art and technology.
This AR filter, created for Spark AR, explores the concept of jewelry as digital sculptures, merging fashion and technology in an augmented reality format. The project aimed to experiment with dimensionality, allowing users to interact with sculptural forms in a virtual space.
Developing the filter involved challenges such as 3D modeling and optimizing meshes to meet Spark AR's technical requirements. The process required balancing visual complexity with performance constraints, ensuring the design retained its sculptural qualities despite the necessary simplifications. The filter was not approved for publication but reflects an exploration of AR as a medium for rethinking wearable design and the intersection of art and technology.